AFFF National Final 2020 – Youth Tests

Score submission date:
YOUTH: Oct 10th @ 10am AEST

TEST 1 – Endurance

For time – 20min cap

4 x 500m Row

(rest 1 min between efforts)

into

500m Shuttle Run with a ‘line facing’ burpee at the beginning of every run

(20 x 25m laps)

 into

250 Double Unders


The AFFF recommends using the
WeTime Video timing platform.
To redeem click HERE
For free access, use this code: WEPRM

You can find the pre-set timer here

Scorecard

TEST 1 SCORING
This test is scored in 2 parts.

Score A: Total time for the test
If athlete does not complete the test within the set time, then score is CAP plus reps COMPLETED

Row – 10m = 1 rep
Shuttle run – 25m = 1 rep

Score B: Technique Score on a 0-3 scale.

Athletes start with a Technique Score of 3.

The athletes’ Technical Official will deduct 1 point from the athletes’ Technique Score for each fault listed below that is committed by the athlete:

1 point is deducted if the athlete fails to jump with straight legs. A soft bend in the knees during the rebound phase is allowed. A donkey kick or any significant bend of the knees will result in a deduction.

1 point is deducted if the athlete pikes at the hips during the jump. A forward incline of the torso or a forward lifting of the legs in the jump will result in a deduction. Athletes must maintain vertical alignment of the shoulders, hips, knees, and ankles in order to avoid a deduction.

1 point is deducted if the athletes’ travels forward or backward in their jump. To assist in judging forward or backward travel it is suggested that technical officials mark an X on the floor and instruct athletes to perform double unders on the X. Moving off of the X in any direction during the jump would result in a deduction.

For complete movement standards and definitions please see the entries titled “Rowing” and “Jump Rope – Double Under” in the International Functional Fitness Federation’s Movement Standards Document located HERE

ROW 
Athlete rows on a concept 2 rowing machine.

REP END
Seated on rower.
Both feet on foot plates.
Both feet must stay strapped into rower until the rower has ticked over the 500m 

REP REQUIREMENT
Row until designated goal is met (500m)

CYCLE & POST REP
Cycle:
The machine must be re-set before a new rep is started

*Rep = new 500m goal
*Athlete or judge may re-set rower

VALID OBJECT / EQUIPMENT
Concept 2 Rowing machine.

SHUTTLE RUN + BURPEE
Athlete runs across 25m line then turns to face the marked line then performs 1 line facing burpee
Hands and shoulders must stay behind the line during entire burpee

REP START
Standing free behind the start line.
One hand in contact with the ground behind the start line.

REP END
Standing free behind the end line.
One hand in contact with the ground with full body behind the end line.

CYCLE & POST REP
Continuous segments: rep end is a valid new rep start after the burpee is complete.

MEASUREMENTS
Start and end line must be marked for each 25m segment. 

LINE-FACING BURPEE  

REP START
Prone position.
Each hand and foot on each side of the 90° line.

REP END
When athlete hits full hip and knee extension followed by a jump at the top with arms extended above their head.

REP REQUIREMENT
Athlete jumps down with a simultaneous 2 foot jump down.
At the bottom position, the athlete’s chest and hips must touch the ground.
The athlete then jumps to a vertical position with a simultaneous 2 foot jump up
Athlete must hit full hip and knee extension followed by a jump at the top of the burpee with arms extended above their head.

MEASUREMENTS
Perpendicular to the line measuring 2 meters on each side must be created. This is the 90° line that is used in rep start.

DOUBLE UNDER
Athlete jumps rope with the rope passing two times under their feet per jump.

REP START
Standing free.
Holding both ends of a jump-rope, one in each hand.

REP END
Holding both ends of a jump-rope, one in each hand.

REP REQUIREMENT
Rope rotates around the sagittal axis of the body.
A jump with a two feet take-off is required from rep start.
While in air, the rope must pass underneath both feet the designated number of  times.
Number of rotations = 2.

CYCLE & POST REP
Additional rotations are not allowed post rep. Otherwise the athlete may return to rep start in any controlled manner.

Test 2 – Strength

Set a 12 minute clock counting up

0-4mins  

4 mins to establish a 3rm Back Squat

4-8min 

4 mins to establish a 3rm Strict Press 

8-12min 

4 mins to establish a 3rm Thruster

 

The AFFF recommends using the WeTime Video timing platform.
To redeem click HERE
For free access, use this code: WEPRM

You can find the pre-set timer here

Scorecard

TEST 2 SCORING
This test is scored in 2 parts.

Part A: Heaviest Combined Load.
ie: 3rm Back Squat @ 70kg + 3rm Strict Press @ 30kg + 3rm Thruster @ 50kg = Total lift – 150kg

Part B:  The athletes’ Technical Official will deduct 1 point from the athletes’ Technique Score for each fault listed below that is committed by the athlete.

The Technique Score is based off of the athlete’s technique on ONLY the lifts that the athletes uses for their scores in Part A:

Thruster: Technique Score on a 0-3 scale.

1 point is deducted if the athlete rounds their back and shows flexion of the spine throughout the first phase of their lift. This means a deduction is incurred if there is rounding of the back coming off the floor or coming out of the bottom of the squat.

1 point is deducted if the athletes’ knees do not track in line over the toes for the duration of the lift. This deduction is incurred if the inside of the patella travels medially past the big toe (i.e. inside of the big toe).

1 point is deducted if the athlete does not maintain a neutral spine during the overhead phase of the lift. This deduction is incurred if there is excessive arching (overextension) on the press or lockout phase of the lift.

For the Back Squat: Technique Score on a 0-2 scale.

1 point is deducted if the athlete rounds their back and shows flexion of the spine throughout the first phase of their lift. This means a deduction is incurred if there is rounding of the back coming off the floor or coming out of the bottom of the squat.

1 point is deducted if the athletes’ knees do not track in line over the toes for the duration of the lift. This deduction is incurred if the inside of the patella travels medially past the big toe (i.e. inside of the big toe). 

For the Strict Press: Technique Score on a 0-1 scale.

1 point is deducted if the athlete does not maintain a neutral spine during the overhead phase of the lift. This deduction is incurred if there is excessive arching (overextension) on the press or lockout phase of the lift.

For complete movement standards and definitions please see the entries for “Back Squat” and “Strict Press” in the International Functional Fitness Federation’s Movement Standards Document located HERE

BACK SQUAT
The Back Squat requires that a weight such as a barbell or other object rest on the athlete’s back throughout the squatting movement}
Barbell can be taken from the rack
Barbell can be pre-loaded

Standards that must be met:
Full extension of the lower body (knees and hips) to start and finish each repetition;
Hip crease below the plane of the top of the knees at the lowest point of the repetition;
Return to full extension of the lower body.

STRICT PRESS
The athlete must elevate the barbell to the top of the repetition without the assistance of bending at the hips or knees during the ascending phase.
Barbell can be taken from the rack
Barbell can be pre-loaded

Standards that must be met:
Static control of the barbell in the front rack position at the beginning of the repetition.
Arms overhead supporting the barbell in a controlled fashion at the top of the repetition; full vertical alignment of the elbows, shoulders, hips, knees and ankles, with feet not wider than the outer planes of the

THRUSTER
The thruster is a combination of the front squat and the push press, but with no pause between the movements. The athlete supports a barbell or other object in the front-rack position, descends to the bottom-of-squat position, then elevates the object to a position directly overhead while standing to full vertical extension of the body. A jerk-type press (i.e., dropping under the object during the elevation phase) is not allowed.
Barbell can be pre-loaded

Standards that must be met:
Hip crease is below the knee at the bottom of the repetition with the barbell resting on the front of the shoulders or at shoulder level (the front-rack position); Barbell is overhead and over the sagittal midline of the body at the top of the repetition (i.e, the shoulder angle is open or rearward of the frontal plane); Knees, hips, and elbows are fully extended at the top of the repetition.

 

Test 3 – Bodyweight Skill

For time – 10min cap

ROUND 1:

15m handstand walk

3 x rope climbs from seated position 

5 bar muscle ups

ROUND 2:

5 second handstand hold (no hand movement allowed)

straight into

15m handstand walk unbroken  

3 x legless rope climbs* (from standing position)

5 ring muscle ups

*5m rope to be used

The AFFF recommends using the
WeTime Video timing platform.
To redeem click HERE
For free access, use this code: WEPRM

You can find the pre-set timer here

Scorecard

TEST 3 SCORING
This test is scored in 2 parts.

Score A: Total time for the test
If athlete does not complete the test within the set time, then score is CAP plus reps COMPLETED

Score B: Technique Score on a 0-7 scale

TEST 3 MOVEMENT STANDARDS
For complete movement standards and definitions please see the entries for “handstand walk” “handstand hold” “rope climb” “bar muscle up” “ring muscle up” in the International Functional Fitness Federation’s Movement Standards Document HERE
For the Handstand Walk the athlete must start with their hands behind the designated start line. They will then traverse the designated distance on their hands. Both hands must completely cross the finish line and make contact with the ground on the other side for the repetition to count.

Athletes start with a Technique Score of 7.

The athletes’ Technical Official will deduct 1 point from the athletes’ Technique Score for each fault listed below that is committed by the athlete.:

1 point is deducted if the athletes’ feet are apart on the handstand walks. This deduction is incurred if athletes’ feet are not physically in contact with each other at any point that is not the kick up or kick down portion of the handstand walk.

1 point is deducted if the athlete does not maintain a straight or hollow body handstand position for the duration of both handstand walks. This deduction is incurred if there is excessive arching of the spine during either walk.

1 point is deducted if the athlete has bent legs on their handstand walks. This deduction is incurred if the athlete bends their knees at any point that is not the initial kick up or kick down phase of the handstand walk.

1 point is deducted if the athletes’ feet come apart in the pullup. This deduction is incurred if athletes’ feet are not physically in contact with each other from the time the athlete starts the pulling motion until the finishing position with the chin over the bar. The athlete may separate their feet while mounting or dismounting the bar and between reps.

1 point is deducted if the athlete does not reach full extension of the arms at the bottom of each repetition of the bar and ring muscle up;

1 point is deducted if the athlete does not reach full extension of the arms at the top of the repetition while in support during the bar and ring muscle up;

1 point is deducted if the athletes’ toes pass the height of the ring during the ring muscle up;.

HANDSTAND WALK
The Handstand Walk requires the athlete to travel 15m while balanced on the hands, and without touching the feet on the ground to assist.
The athlete’s hands must be behind the starting line at the beginning of the walk.
Both hands must completely cross the finish line and make contact with the ground on the other side of the finish line before the feet come down.
Positioning of the body and legs is discretionary with the athlete, except that the feet must remain above the hips and head during the walk.
Handstand walk must be marked in 1m sections
For round 1 of the walk the athlete can come down from handstand prior to completing required distance but must start back at the beginning of the unfinished meter.

Standards that must be met:
Athlete’s hands start behind the starting line;
Both hands cross the finish line and contact the ground before the athlete’s feet return to the floor;
Only the hands are used to complete the walk;
Feet remain above the hips and head during the walk.

ROPE CLIMB FROM A SEATED POSITION
Athlete must begin in a seated position on the ground with legs fully outstretched.
Athlete may use feet and legs during ascent but only AFTER pulling off the ground with only hands and arms to start. Athlete may not jump or propel off the ground with leg assistance in any way.
Athletes must touch a marked 5 meter line as part of the climbing task.
Athletes must descend in a controlled manner with at least one hand on the rope until below a designated mark on the rope.
The use of feet and legs is permissible but not required on the descent.
The rep is complete when the athlete lands BOTH feet on the floor after achieving all points of performance.

Standards that must be met:
Athlete touches the elevated target with only one hand;
Athlete’s hands remain on the rope at least until athlete reaches a designated descent mark on the rope;
Athlete begins the rope climb in a seated position.

BAR MUSCLE-UP
For the Bar Muscle-up the athlete hangs vertically from a suspended horizontal bar using both hands at the bottom of the repetition with both arms fully extended.
The athlete must elevate his or her bodyweight until reaching a position of support with shoulders above the bar, arms fully extended and vertical.
Any sort of kip may be utilised.
The athlete may not wrap any portion of the body below the hips around the bar to assist in getting to the top of the repetition.
A Pull-over will not count as a Bar Muscle-up.

Standards that must be met:
Full extension of the arms at the bottom of each repetition;
Full extension of the arms at the top of each repetition with arms fully extended and vertical.

HANDSTAND HOLD
For the Handstand Hold the athlete must achieve a freestanding handstand in any manner.
The athlete may choose a traditional straight body handstand, a straddle, a split, a stag, or any other body position of their choosing as long as the feet remain above the hips during the hold.
Standards that must be met:
Time begins when the athlete’s hands only are on the ground and the feet are above the hips in a controlled position;
The hands must not move once time has begun;
The feet may not be lower than the head during the hold.

LEGLESS ROPE CLIMB (from standing)
The athlete may NOT jump onto rope to begin ascent
During ascent, the athlete may not contact the rope with legs or feet in any manner that creates resistance with the rope to assist with ascent.
The athlete may not grasp the rope with legs and feet until after only one hand has touched the designated, elevated target and returns that hand to the rope.
Athlete must descend in a controlled manner with at least one hand on the rope until below a designated mark on the rope. The use of feet and legs is permissible but not required on the descent.
The rep is complete when the athlete lands BOTH feet on the floor after achieving all points of performance.

Standards that must be met:
Athlete does NOT jump to begin the climb; However, standing on toes is permitted, as long as the athlete does not push off their feet in any way.
Athlete does NOT use the feet or legs on the rope during ascent;
Athlete touches the elevated target with only one hand;
After touching the target, athlete may use feet or legs on the rope for descent or stability;
The touch must occur clearly before the legs clamp the rope in anyway. They may NOT occur simultaneously.
Athlete’s hands remain on the rope at least until athlete reaches a designated 5 meter descent mark on the rope.

RING MUSCLE-UP
For the Ring Muscle-up the athlete hangs vertically from a suspended set of rings with one hand on each ring at the bottom of the repetition with both arms fully extended.
The athlete must elevate his or her bodyweight until reaching a position of support with shoulders above the rings, arms fully extended and vertical.
Any sort of kip may be utilised, but there must be a change of direction which occurs below the rings.
The repetition is counted when athlete achieves full elbow lock-out with vertically-oriented arms.
A serial rep must begin with elbows locked-out while hanging vertically from the rings.
Standards that must be met:
Full extension of the arms at the bottom of each repetition;
Full extension of the arms at the top of the repetition while in support;
Toes may not pass the height of the ring during the kip.

 Test 4 – Mixed Modal

12min AMRAP

20 Wall Balls (6kg / 9ft)

2 x 10m bear crawl shuttle

5 Clean & jerks

10 Lateral single leg hops over bar

(5 each leg) 

U16: C&J 30kg/40kg

U18: C&J 40kg/55kg

The AFFF recommends using the
WeTime Video timing platform.
To redeem click HERE
For free access, use this code: WEPRM

You can find the pre-set timer here

Scorecard

TEST 3 SCORING
This test is scored in 2 parts.

Score A: For reps 

Score B: Technique Score on a 0-3 scale 

TEST 3 MOVEMENT STANDARDS
For complete movement standards and definitions please see the entries for “wallball shot” “quadrupedal forward movement (bear crawl)” and  “clean and Jerk” in the International Functional Fitness Federation’s Movement Standards Document HERE

Athletes start with a Technique Score of 3.

The athletes’ Technical Official will deduct 1 point from the athletes’ Technique Score for each fault listed below that is committed by the athlete.  

1 point is deducted if the athlete rounds their back and shows flexion of the spine throughout the first phase of their clean and jerk. This means a deduction is incurred if there is rounding of the back coming off the floor or coming out of the bottom of the squat.

1 point is deducted if the athletes’ knees do not track in line over the toes for the duration of the clean. This deduction is incurred if the inside of the patella travels medially past the big toe (i.e. inside of the big toe).

1 point is deducted if the athlete does not maintain a neutral spine during the overhead phase of the jerk. This deduction is incurred if there is excessive arching (overextension) on the press or lockout phase of the lift.

WALLBALL
The wallball shot is performed with a medicine ball and to a 9ft target.
With the medicine ball in the frontal plane, the athlete must descend to a bottom-of-squat position and then, while ascending, throw the ball so that it makes contact at or above a 9ft target.
Jumping during the repetition is permissible but not required.
Catching the ball after the completion of a good repetition is not required, but if the ball bounces against any surface in it’s downward path after hitting the target at or above the designated height, the ball must be returned to and be retrieved from the ground before the athlete starts the next repetition.
The repetition is counted when the ball makes contact at or above the designated height.

Standards that must be achieved
Hip crease is below the knee at the bottom of the repetition with the ball in the athlete’s hands;
Ball makes contact with the wall or target at or above the designated height (9ft).

BEAR CRAWL (QUADRUPEDAL FORWARD MOVEMENT)
Athlete will begin in a tabletop position with weight on the balls of the feet, toes pointed forward, and palms down in contact with ground. The athlete will move themselves forward in this position by moving the opposite hand and leg at the same time while keeping one hand and one foot in contact with the ground at all times.

Standards that must be met
The Opposite hand and leg must move at the same time
One hand and one foot must be in contact with the ground at all times

CLEAN AND JERK
A Clean requires the athlete to catch the barbell in the front rack position while in the bottom of a Squat; initial shoulder contact/positioning may occur prior to the bottom-of-Squat catch, but there must be no pause between the moment of achieving the front rack position and the moment of reaching the bottom of a Squat.
After the initial pull from the ground, the athlete must catch the barbell in the front rack position and maintain such front rack positioning through the remainder of the repetition;
At the top of the repetition, the athlete must demonstrate full extension of the hips and knees, vertical alignment of the shoulders, hips knees and ankles, feet positioned no wider than the outer planes of the shoulders, elbows in front of the bar;
Barbell must touch the ground between repetitions.

JERK
The jerk movement involves elevating the barbell from a static position at the shoulder to a static position overhead.
Standards that must be met
Static control of the barbell in the front rack position at the beginning of the repetition;
Arms overhead, supporting the barbell in a controlled fashion at the top of the repetition; full vertical alignment of the elbows, shoulders, hips, knees and ankles, with feet not wider than the outer planes of the shoulders.
A Jerk refers to any of the below variations.

Push Jerk
The athlete may use a double instance of bending the hips and/or knees together to assist in elevating the barbell to the top of the repetition.

Split Jerk
The athlete may use a double instance of bending the hips and/or knees together to assist in elevating the barbell to the top of the repetition but must achieve a split position (one foot forward of the torso, and one foot to the rear of the torso) with the barbell supported overhead before returning to the top of the repetition.

Squat Jerk
The athlete may use a double instance of bending the hips and/or knees together to assist in elevating the barbell to the top of the repetition but must achieve a bottom of squat position with the barbell supported overhead before returning to the top of the repetition.

SINGLE LEG BAR HOPS
Single leg hops over the object: Athletes must start parallel the object, the direction in which they face (left or right doesn’t matter). The athlete must clear the object and land on the other side of the object completely unassisted by the other leg. Athletes may rebound as long as another point of contact with any other part of the body and the ground is NOT made. For explicit clarity here, you may only jump on the working leg, you may not use any other part of your body to assist in either jumping or landing. Athletes’ other leg may touch the ground only after the athlete has both jumped and landed on the single leg and the non working leg may not assist in either the jumping or landing phase of the movement. No part of the body may contact the object at any point during your jump.

The Australian Functional Fitness Federation is proudly sponsored by:
Chasing Better WOD Supplies
LNMedia
Raw Strength and Conditioning
Livesore Aus
Kill Cliff Aus

Photo credit: Anthony Rogers Photography

Categories: blog

Leave a Reply

Your email address will not be published. Required fields are marked *